Background
Daily Racing Form is a legacy horse racing data platform used by bettors, handicappers, and racing professionals to evaluate races through statistics, historical performance, and expert analysis.
The strength of DRF has always been its depth of data. However, that same data density created a major usability challenge. Professional users could interpret the information, but newer or casual users often struggled to understand racing terminology, compare horses, and make confident decisions.
DRF AI was created to bridge this gap by transforming dense racing data into a conversational experience where users could ask questions and receive clear, contextual insights.
Problem
Data Complexity + Design Fragmentation
DRF had two connected challenges. Users were overwhelmed by the complexity of horse racing data, while internal teams were working across fragmented UI patterns. Different products used different colors, text sizes, layouts, and components, which created inconsistency for users and inefficiency for design and engineering teams.
User Problem
too much information
complex terminology
static racing forms
unclear decision paths
System Problem
DRF products were fragmented:
inconsistent colors
inconsistent typography
different UI patterns across products
repeated components
no unified design system
Design Challenge
How might we help users understand complex horse racing data faster, while creating a scalable design foundation that could unify DRF’s broader product ecosystem?
Solution
Global Design System Foundation
Before designing the interface, I redefined the DRF Global Design System to create a single source of truth across products. This included standardizing typography, colors, spacing, components, and documentation so that all the DRF products I was working on could feel native to the ecosystem.

DRF AI Product Experience
After attending the "Computational Neuroscience" event at kite UHN, by Dr. Brokoslaw Laschowski, I discovered the potentials at the intersection of machine learning and neuroscience
"In our research lab, we develop new computational and machine learning models to decode neural signals from the brain which encode information about procesies such as cognition and motor intent."

A large competitive study by Dr. Laschowski to systematically test different signal processing, feature extraction, and classification algorithms to determine the optimal combination for EEG Neural Decoding.
Stakeholders

Secondary Research and information maps

User Journey NOW (As-Is) and Proposed Future (Pave)
Key findings
01
Product considerations
Product needs to be comfortable for the animal, adjustable for different breeds and ages, stable while they're active, feasible to make, sustainable solutions and materials, and user-friendly.
02
Materials
Breathable, soft, and light fabrics suitable for sensitive skin of the animal.
Stretchy and adjustable materials to fit the animal.
Reusable/rechargeable wireless sensors instead of disposable electrodes to stay environmental friendly.
03
Technology
Since I chose to do non-invasive technologies, the wearable will include EEG electrodes for receiving data/brain scan, and tDCS for stimulation (delivering electrical signals).
.jpeg)
The AI model will collect the listed information to take actions for sending and recieving data.
Solution
Pave the path of communication and bonding
Pave is the communication bond between human and animals using Neurotechnology, through an app and a physical wearable for dogs and cats.
By leveraging non-invasive EEG technology, this system scans animal's brain and displays the translated brainwaves data in the app for the owner to monitor their pets' emotional and cognitive states. Using Neurostimulation capabilities (tDCS) users can send training cues, direct monitored communication cues, or therapeutic signals back to the pet’s brain as well.
Unlike traditional pet wearables that focus on GPS tracking or heart rate monitoring, Pave delivers real-time emotional and neurological data, empowering owners to take proactive action for their pet’s health, behavioural training, and emotional well-being; as well as communication features.

Design process
Phase 1: Ideation to Low-fidelity
The process started with +20 early sketches and ideations on how the wearable could look like.
Then by choosing two raw ideas, I started creating low-fidelity prototypes with magnets and papers and tested on small dog sculpture.
Later I started generating refined versions of the drawings using AI (MidJourney and Dali) to have an easier decision making and visualization of the concepts.
Meanwhile, I also started making flow maps of the app, including sign up to create a user journey while collecting the determined user data.

Early Sketches

Low Fidelity

Generated Concept
System Design: Scan process (receiving/collecting data)


System Design: Communicating process (sending/stimulatig data)


Phase 2: Mid-fidelity
The physical prototype continued after 3D printing a real-life dog and a cat model, while researching the exact measurements and materials.
With taking inspiration from products like VR headsets and dog goggles, I came up with the idea of a cap with attachable parts that are stretchy to fit the animal's skull.
The parts include a piece surrounding the neck, a piece that covers the top of the head, and a piece between the ears that connects the top piece to the neck piece. This was later simplified into two pieces as I decided to create two sizes of the product.

Mid Fidelity

3D Renders
My strategy to design the app was through Modular Design and Atomic Design approach to define small elements and assemble them into larger structures.
Since this idea is very unique, I couldn't find much inspiration for it, except data visualization widgets and dashboard layouts.
01
Define features
02
Design widgets for each feature
03
Mapping out pages
04
Adding widgets based on page map and features
Phase 3: High-fidelity
neurocap™ (wearable)
The final wearable called Neurocap™ includes two sizes of small (cats and smaller dog breeds) and large. It's made out of polyester fabric on the sides, soft woven elastic and 3D printed PLA buckles for resizing and adjusting the helmet. There's stretchy cotton used for the top piece to adjust and breathable for the animal skin, and includes 4 aluminium grommets to attach the sensors to.
The sensors have two parts which includes a top piece that is printed in PLA Silk+ and TPU on the tip (electrode) to easily click into the grommets.

To stay sustainable, the sensors were designed to be rechargeable. They come with a charging case, like AirPods.
Pave mobile app
Pave mobile app is a companion tool that visualizes the emotional and health data of the user's pet in real time using brainwave and muscle activity analysis. Paired with the wearable device, it offers live insights, behaviour trends, training feedback, and communication cues.














